Explore FPVSIM Custom Track Features
See how FPVSIM custom tracks work and what you can create before starting your first course.
Create a custom FPV race course from the ground up using FPVSIM's track-building tools.
This guide walks through a complete FPVSIM custom-track build: cloning a starting track, learning the editor controls, placing gates and checkpoints, defining the route, test-flying it, and publishing it for other pilots.
Open the track menu, choose Clone, and then use the pencil edit control to enter the track editor. Cloning preserves the original while giving you an editable copy.
Give the track a recognizable name, save it, and mark it as a favorite if you want quick access while iterating.
Select old objects and delete them until you have a useful starting area. Keep anything that helps establish scale or the intended route.
Drag with the left mouse button to rotate the view, the right button to pan, and the middle button or wheel to zoom. Select an object and use G to move, R to rotate, S to scale, and D to duplicate it.
Add the start gate and orient it so the direction indicator points along the first leg of the course. A regular gate includes its own checkpoint.
Dive gates and similar visual obstacles do not automatically define a scoring checkpoint. Add a separate checkpoint and resize it to cover the intended valid flight path.
A ladder or stacked feature may need more than one checkpoint. Duplicate, move, rotate, and scale the parts, then confirm that every required passage is represented in the checkpoint list.
Panels can prevent pilots from taking an unintended shortcut and can make the intended line easier to read. Keep their collision and sight lines in mind while placing them.
The checkpoint list defines the route sequence. Reorder items so the first checkpoint follows the start and every later item matches the line a pilot should fly.
Inspect the whole route from the editor, save, and fly a lap. Return to the editor to fix gates that are hard to see, checkpoints that are too small, or lines that invite an accidental cut.
Open the track's three-dot menu and choose the publish action. Confirm that it appears in the Public area and remains playable from a fresh launch.
This transcript has been cleaned for readability and follows the complete build demonstrated in the video.
00:00–01:00
Sign in, choose an existing track as the starting point, open its menu, and clone it. Open the cloned copy with the pencil icon, rename it, save it, and favorite it if that will make repeated editing easier.
01:01–02:38
Remove the existing track pieces you do not want. The Help panel summarizes editor navigation: use the left mouse button to rotate the view, the right button to pan, and the middle control to zoom.
02:39–03:38
The main object shortcuts are G for move, R for rotate, S for scale, and D for duplicate. The editor also provides Undo, Redo, Delete, and Save controls.
03:39–04:53
Add a start gate and use its direction marker to point pilots toward the first part of the course. Move and rotate the gate until it aligns with the desired line.
04:54–06:07
Regular gates include checkpoints, but a dive gate needs a separate checkpoint. Add one, place it at the obstacle, and scale it so the valid line passes through it without accepting an obvious shortcut.
06:08–08:34
Duplicate and transform objects to build the next sequence. A ladder-style feature can use multiple checkpoints, so create and position each checkpoint deliberately rather than relying on the visible obstacle alone.
08:35–10:00
Add panels where they help define the route or block an unintended path. Continue using move, rotate, scale, and duplicate to form a readable course.
10:01–11:28
Review the checkpoint list. Its order determines the order counted during a lap, so move each checkpoint into the sequence a pilot encounters after crossing the start gate.
11:29–12:20
Save the track and inspect the route as a whole. Look for missing checkpoint coverage, awkward approaches, and places where a pilot could bypass an obstacle.
12:21–13:44
Fly the track, then return to edit mode and refine it. Testing exposes scale, visibility, and checkpoint problems that are difficult to judge from the editor camera alone.
13:45–14:05
When the course works as intended, use the track menu to publish it. The finished track becomes available from the Public track list.
Cloning gives you a saved, editable copy and preserves the original. It is also a quick way to begin in the scene and environment you want.
No. The regular gate demonstrated in the video includes a checkpoint. Special visual obstacles such as the dive gate may require a separate checkpoint.
The checkpoint list does. Arrange it in the exact order pilots should cross the checkpoints after the start.
It should cover the intended legal line through the obstacle without extending so far that a pilot can cut around it and still receive credit.
Publish only after saving, completing several clean test laps, and confirming the checkpoint order and shortcut protection.