Build a Custom Track in FPVSIM
Create a custom FPV race course from the ground up using FPVSIM's track-building tools.
See how FPVSIM custom tracks work and what you can create before starting your first course.
This short visual introduction previews FPVSIM's custom-track editor. It shows a scene being navigated while gates, panels, and route elements are positioned, rotated, scaled, and arranged into a flyable course.
Sign in and open a track you own or a cloned copy. Avoid experimenting on the only copy of a finished course.
Rotate, pan, and zoom until you can view the intended route from above and from the pilot's approach angle.
Begin with a regular gate or panel. Select it and identify the transform controls for moving, rotating, and scaling.
Place a start element and one or two obstacles with generous spacing. Keep the direction and visibility clear from the expected approach.
Confirm that each required passage has an appropriate checkpoint and that the route list follows the intended lap order.
Save the draft, leave the editor, and fly the line. Return to adjust scale, visibility, spacing, or checkpoint coverage.
Add more technical features and visual detail after the short course records consistent laps without unintended shortcuts.
This video is a music-led visual feature introduction with no spoken tutorial narration. The edited tutorial notes below describe what is shown and are not a verbatim transcript.
00:00–00:10
An FPVSIM title card introduces the custom-track feature.
00:11–00:25
The track editor opens in an outdoor scene. The camera moves around the build area while the object toolbar and route controls remain visible.
00:26–00:42
Track elements are selected and repositioned. The demonstration shows that objects can be transformed in three dimensions rather than being limited to fixed locations.
00:43–00:58
Gates, panels, and related route elements are rotated and scaled to shape the racing line. The sequence bar provides a view of the course order.
00:59–01:10
Additional obstacles are assembled into the scene and inspected from different camera angles.
01:11–01:17
The final editor view presents the arranged course as a preview of the custom-track workflow.
No. It is a visual introduction. Follow the complete custom-track guide for cloning, checkpoint order, test-flying, and publishing.
A clone gives you a separate editable version and protects the original layout while you learn the tools.
Not always. The correct checkpoints and their order determine whether the intended passages count during a lap.
The editor camera can make spacing and scale look generous. Test from the actual flight camera and adjust the course from that perspective.
Start with a clear start, a few well-spaced obstacles, correct checkpoint coverage, and an obvious route. Add complexity after clean laps work consistently.